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Aurora Feint II: The Arena Arrives in the App Store

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I’m a huge fan of Aurora Feint: The Beginning for the iPhone and iPod touch. It’s just the right blend of nerdy and casual for a mobile platform, and I could spend either hours or just a few minutes with it, depending on my schedule. And I did spend hours, which either proves that Aurora Feint is based on a solid concept, or that there is a certain type of person who will play any game that allows them to gain levels, regardless of how meaningless new levels actually are.

Given my affinity for the original, you’ll understand how excited I was as I downloaded Aurora Feint II: The Arena last Friday. The sequel to the popular puzzle RPG promised asynchronous online multiplayer play, and enhancements to the existing character and leveling system. How could you go wrong by bringing more awesome to an already awesome game? The answer: you can’t.

There are so many additions its hard to know where to start. Let’s start with basic game play. Even in the Mine, arguably the central component of the Aurora Feint world, there are noticeable improvements. The core play that makes the game so addictive is still there, but now animations are smoother, and you receive better, more visually pleasing tutorial tips throughout. Colors are brighter, and special combo animations are completely revamped. At any time during the game, you can press the arrow at the top of the screen to review your progress, go to the main menu, and return to the world map.
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Written by Darrell Etherington

November 27th, 2008 at 12:00 am

Posted in Apple